Netmarble Sets New Record for Annual Revenue Last Year...Over 70% Generated Overseas

Fourth-quarter revenue also hit a record high
"Eight new titles to be rolled out sequentially this year"
"Shareholder return ratio to be raised to up to 40%"

Netmarble achieved its highest annual revenue ever last year, driven by strong game sales led by "Seven Knights Rebirth."


Netmarble headquarters in Guro-gu, Seoul. Kang Jinhyung, Reporter aymsdream@

Netmarble headquarters in Guro-gu, Seoul. Kang Jinhyung, Reporter aymsdream@

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Netmarble announced on the 5th that, based on its consolidated financial statements for last year, revenue rose 6.4% year-on-year to 2.8351 trillion won, setting a new record high. Operating profit came in at 352.5 billion won, and net profit was 245.1 billion won.


Fourth-quarter revenue also reached a quarterly record of 797.6 billion won. Operating profit was 110.8 billion won, up 214.8% from a year earlier. However, due to impairment losses on intangible assets, the company posted a net loss of 35.9 billion won for the quarter.


More than 70% of revenue came from overseas. In the fourth quarter, overseas revenue was 614.3 billion won, accounting for 77% of total revenue for the quarter. On an annual cumulative basis, overseas sales amounted to 2.0704 trillion won, representing 73% of total revenue.


By country and region, North America accounted for 39% of sales, Korea 23%, Europe 12%, Southeast Asia 12%, and Japan and other regions 7% each. By genre, the portfolio remained diversified with role-playing games (RPGs) at 42%, casual games at 33%, massively multiplayer online role-playing games (MMORPGs) at 18%, and other genres at 7%.


Netmarble analyzed that seasonal update effects at its overseas subsidiaries, as well as regional expansion of existing titles such as "Seven Knights Rebirth," drove the overall increase in revenue. The company added that operating profit has also been steadily improving under a company-wide cost-efficiency policy.


Netmarble plans to launch a total of eight highly anticipated titles this year. In the first quarter, it is scheduled to release "Stone Age: Idle," and "The Seven Deadly Sins: Origin." In the second quarter, it will roll out "Soul: Enchant" and "Monster Guild: Star Dive." In the second half of the year, the company plans to launch "Solo Leveling: Karma," "Shangri-La Frontier: The Seven Strongest Species," "Project Octopus," and "Evil Bane."


On the same day, Netmarble also announced a shareholder return policy. The company decided to pay a cash dividend of 876 won per share, totaling 71.8 billion won, which is equivalent to 30% of net profit attributable to controlling shareholders for the 2025 fiscal year, and to cancel all of its treasury shares previously acquired, amounting to 4.7% of total shares. It also plans to raise the shareholder return ratio to up to 40% by 2028.


Netmarble CEO Kwon Youngsik said, "Last year, we achieved record results through the success of three new multi-genre titles, the strengthening of our live service capabilities, and improvements in cost structure efficiency," adding, "This year, we will do our utmost to sustain meaningful growth by sequentially releasing eight new titles that we have devoted great care to developing, starting in the first quarter."

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