DoubleU Games' Operating Profit Rises 20% YoY to 202.1 Billion Won in First Three Quarters
Revenue for the first three quarters reaches 611 billion won...up 17.5%
Global gaming company DoubleU Games disclosed on Thursday that its revenue for the first three quarters totaled 611 billion won and its operating profit totaled 202.1 billion won, up 17.5% and 20.1%, respectively, from the same period a year earlier.
Revenue and operating profit for the first three quarters were equivalent to 84.9% and 87.1%, respectively, of last year's full-year results. The operating margin for the period also rose to 33.1%, up 0.8 percentage points from 32.3% a year earlier. EBITDA for the first three quarters increased 22.1% year on year to 221.9 billion won, while the EBITDA margin improved 1.4 percentage points to 36.3%.
Improved profitability was driven by the expansion of its direct-to-consumer (DTC) channel. In the third quarter, DTC revenue accounted for 53.6% of social casino revenue, roughly three times the 17.6% recorded a year earlier, and exceeded 50% for the first time. As a result, platform fees for the first three quarters fell 18.4% year on year, while variable costs as a share of revenue declined 4.4 percentage points to 25.7%. The reduction in Google Play's in-app purchase fees, implemented at the end of June, also took effect from the third quarter and had a positive impact on improving the cost structure.
The social casino division strengthened its market position. Its market share reached 7.1% in the third quarter, up 1.0 percentage point from a year earlier, placing it fourth globally by quarterly revenue. DTC accounted for more than 60% of revenue at DoubleDown Casino and in the mid-30% range at DoubleU Casino.
By division, the social casino business posted revenue of 459.5 billion won for the first three quarters, up 6.3% year on year. In addition to the stable performance of its major existing titles, results from WOW Games, acquired in July 2025, contributed to revenue.
SuperNation, the company's iGaming division, generated revenue of 75.5 billion won for the first three quarters, up 19.0% year on year, while Paxi Games, its casual gaming division, recorded revenue of 76 billion won. Combined, iGaming and casual gaming accounted for 24.8% of revenue for the first three quarters, up 7.9 percentage points from 16.9% a year earlier.
The company plans to build on its improving performance in the fourth quarter, the year's peak season spanning Halloween, Thanksgiving and Christmas, by stepping up seasonal events and live operations.
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"For the first three quarters, both revenue and operating profit recorded double-digit growth, and we have already reached 87% of last year's full-year operating profit," a company official said. "We will sustain this growth by improving our cost structure through DTC expansion and diversifying our portfolio."
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