Park Byungmoo: "AION 2's Global Publishing Was a Success"

Building on improved performance, including a return to operating profitability in the third quarter, NC raised its full-year revenue outlook to 2.8 trillion won.


NC Pangyo R&D Center. Courtesy of NC.

NC Pangyo R&D Center. Courtesy of NC.

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At a conference call on November 11 to announce its third-quarter results, NC Co-CEO Park Byung-moo said, "After launching existing and new intellectual properties (IPs) and seeing results from our acquisition of JustPlay in the first half, we successfully demonstrated our ability to publish 'AION 2' globally ourselves in the third quarter. We initially set this year's guidance at 2 trillion to 2.5 trillion won, but expect to exceed it."


He added, "Compared with revenue of around 1.5 trillion won last year, this represents remarkable growth. As we did this year, we will work to exceed next year's revenue guidance of 3.2 trillion to 3.4 trillion won."



Since its launch in South Korea and Taiwan in November 2025, 'AION 2' has generated cumulative revenue of 338.6 billion won over 10 months. Global service revenue is expected to ramp up in the fourth quarter, and the game recorded cumulative payments of 110.3 billion won in the 42 days following its early access launch on September 30. "The global peak concurrent user count also reached 410,000, surpassing the figures for South Korea and Taiwan," said Chief Financial Officer (CFO) Hong Won-jun.


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