Held at COEX in Seoul through November 14
Exhibition and hands-on experiences with AI-powered video, music and games
New program to support corporate investment and collaboration

Kim Nando, professor emeritus at Seoul National University; Orbit, a science content creator; and Pyo Changwon, director of the Pyo Changwon Crime Science Institute, will speak at the AI Content Festival 2026 about the content industry and future jobs that artificial intelligence (AI) will transform.


The Ministry of Culture, Sports and Tourism said on November 9 that it will host the AI Content Festival 2026 with the Korea Creative Content Agency at The Platz in COEX, Seoul, from November 12 to 14.


The AI Content Festival is an event where members of the public can experience AI content firsthand, while related companies explore investment and collaboration opportunities. This year, a new commercialization program will support investment and collaboration between companies to expand the industrial use of AI content beyond its creation and consumption. The schedule for lectures and discussions has also been extended from two days to three.

Kim Nando, Orbit and Pyo Changwon on the AI Era... 'AI Content Festival' Opens Nov. 12 View original image

On the first day, November 12, Kim Nando, professor emeritus at Seoul National University, will discuss changes in content consumption in the AI era and the future of the industry. Experts, including Ko Samseok, a distinguished professor at Dongguk University, will then discuss how AI is affecting content creation and distribution, as well as revenue models. Discussions will also address changes in work practices driven by AI and new standards for content investment.


On November 13, creators will be introduced to CJ 4DPLEX's ScreenX production process and examples of AI use. Experts will also give lectures and hold discussions on nurturing future talent in the AI era and changes to content production systems.


Lectures for the general public will be held on the final day, November 14. Orbit, a science content creator, and Pyo Changwon, director of the Pyo Changwon Crime Science Institute, will speak about future jobs in the AI era and the responsible use of technology. The program will also feature magic and music performances incorporating AI technology, as well as examples of creative work.


Visitors will also be able to explore a range of AI-powered content, including videos, music and games. The exhibition space will be organized around four themes: appreciation (Story), experience (Play), creation (Make) and industrial convergence (Cross). Hands-on creative programs will also be offered so visitors can experience how AI is changing the ways content is produced and consumed.


The results of AI content production support and talent development programs run by the Ministry of Culture, Sports and Tourism and the Korea Creative Content Agency will also be showcased. Drawing on its experience producing a feature film with generative AI, MBC C&I will offer hands-on practice in drama planning and production. Giro will present a workshop on creating virtual K-pop idols using AI. Outstanding videos, virtual reality (VR), extended reality (XR) and games produced by creators who participated in the AI-focused Content Academy will also be exhibited.


The commercialization program, introduced this year, is designed to support companies that have outstanding content and technology but struggle to find partners or market demand. On November 12 and 13 at COEX Startup Branch, it will offer four programs: one-on-one consultations with domestic and international investors, presentations of participating companies' content and technology, presentations of collaboration projects sought by companies, and networking events.


In particular, companies seeking partners and investors will first outline the content, technology and collaboration terms they need, after which companies with matching offerings can propose partnerships. KidariStudio, MBC C&I and Daekyo Investment, among others, are expected to present specific collaboration needs, including AI-powered video production, joint extended reality (XR) production and investment in promising content companies.


The Ministry of Culture, Sports and Tourism plans to connect the technological capabilities and creative strengths of AI content companies with actual production and investment demand, and to expand opportunities for follow-on partnerships and market entry.


The exhibition and hands-on activities are free. Those wishing to attend can register in advance on the event's official website by November 11. Detailed schedules and participation information for each program are also available on the official website.



Kim Kyung-Ah, director general for Culture Industry and Media Policy at the Ministry of Culture, Sports and Tourism, said, "In the AI era, the competitiveness of the content industry depends not only on technological advances but also on turning them into new forms of creativity and industrial value. We will actively support creators' imaginations and technological innovation in bringing new content and markets to life."


This content was produced with the assistance of AI translation services.

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