Netmarble's Q3 Operating Profit Falls 44.6% Amid Delays in New Game Launches
Plans to release 13 new games next year
Netmarble's third-quarter revenue and operating profit both declined year over year, amid delays in new game launches and other factors.
Netmarble said Thursday that its consolidated operating profit for the third quarter of this year was provisionally tallied at KRW 50.4 billion, down 44.6% from a year earlier. Revenue came to KRW 634.7 billion and net profit to KRW 22.2 billion, down 8.8% and 45.3%, respectively, over the same period. Compared with the second quarter, which included launch revenue from "SOL: Enchant," revenue fell 15.3% and operating profit dropped 37.1%.
By game, "SOL: Enchant," "Marvel Contest of Champions" and "Ratcha Slot" each accounted for the largest share of revenue at 8%, while "Jackpot World," "Cash Frenzy" and "RF Online Next" each accounted for 7%. By region, North America had the largest share at 40%, followed by South Korea at 25%, Europe at 12%, Southeast Asia at 10% and Japan at 8%. Overseas revenue accounted for 75% of the total, down 3 percentage points from the previous quarter.
Netmarble plans to release a total of 13 new games in 2027. Key titles include "Shangri-La Frontier: The Seven Strongest," "Solo Leveling: Karma," "WB All Star Raising (Project Aegis)," "Guardian Tales: Dig Dot (Project Octopus)," "Pearl in Blue" and "Evilbane." At its earnings presentation, the company also revealed "Wilderings," "Babel Protocol," "Project D," "Project X," "Project C," "Dark Priest" and "Project M."
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Netmarble CEO Kim Byung-gyu said, "We are focusing on strengthening the fundamentals of our existing games, improving the quality of new titles and laying the groundwork for future growth. In the fourth quarter of this year, we will bolster profitability through updates to major titles and efficient cost management, while thoroughly preparing a new lineup to drive medium- to long-term growth."
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