Triple Support through Joint Booth, Dev Camp, and Game Talent Center
Improved Performance in Consultations and Visitor Numbers

The Ministry of Culture, Sports and Tourism and the Korea Creative Content Agency announced on August 21 that they participated as a platinum sponsor for the second consecutive year at the Busan Indie Connect Festival, which was held over three days starting on the 14th at BEXCO in Busan.


Visitors attending the Busan Indie Connect Festival are demonstrating the game "Bellaster" at the Korea Indie Game Showcase booth. / Korea Creative Content Agency

Visitors attending the Busan Indie Connect Festival are demonstrating the game "Bellaster" at the Korea Indie Game Showcase booth. / Korea Creative Content Agency

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The Korea Creative Content Agency opened an open joint booth and showcased five works selected through its game planning support project: "The Day's Newspaper" (Diving Studio), "Light Odyssey" (Sun Games), "Bellaster" (Odysseyer), "Net Raiders" (Oblicon), and "Lone Chef" (Project Moreum).


The achievements surpassed those of last year. On-site feedback surveys totaled 772 responses, an increase of 72.7%, and business consultations rose to 24 cases, up 50%. The average number of visitors per company also increased from 132 to 229.


The Korea Creative Content Agency attracted visitors with a Steam review event and a character contest via social network services (SNS), while the platform "Meet to Match" facilitated meetings with domestic and international publishers and investors.


At the booth of the leading company Pearl Abyss, six companies that participated in the "Korea Indie Game Dev Camp"—HyperTension, Harbor Games, AppNormal, Sindosi, Ceci Studio, and Dupoint Games—presented their development achievements. The Dev Camp is a program that supports promising indie games with grants, training, and expert consulting.


At the Game Talent Center exhibition hall, six works created by students were displayed, spanning various genres such as strategy, roguelike, puzzle, and action.



Kim Sungjun, Head of the Game New Technology Division at the Korea Creative Content Agency, stated, "This was an opportunity to confirm the potential of indie game developers and the practical capabilities of talents from the Game Talent Center," adding, "We will continue to provide full-cycle support from discovering new talent to expanding overseas."


This content was produced with the assistance of AI translation services.

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