SAMG Entertainment Partners with SM Entertainment for K-pop Animation Project, Aiming for Global OTT Release View original image

SAMG Entertainment is joining forces with SM Entertainment to launch a new intellectual property (IP) project that combines K-pop and animation. The two companies plan to establish an integrated IP business model encompassing animation, music releases, concerts, and licensing operations, targeting the global market.


On July 27, SAMG Entertainment announced that it had signed a joint production agreement with SM Entertainment for the animation tentatively titled "Superhero Idol Project."


This project is a large-scale IP initiative for the global market that merges animation content with the K-pop universe. The work is planned as a series of 13 episodes of 3D animation, each about 20 minutes long, with the goal of releasing it on major global over-the-top (OTT) video platforms by 2028. However, the number of episodes, production schedule, and release date may be adjusted depending on future discussions between the two companies and the production status.


The main target audience is global fans ranging from teenagers to those in their 20s and 30s. The strategy is to combine the story universe of real K-pop artists with superhero narratives, using artist IP to create characters and storylines that will appeal to both K-pop fandom and animation viewers.


This partnership is part of SAMG Entertainment's broader strategy to expand its IP portfolio. Having built competitive strength in the kids and family content market through titles such as "Catch! Teenieping" and "Metal Cardbot," SAMG Entertainment is now focusing on expanding its target age group and expanding into the global market as core growth drivers.


The two companies plan to expand beyond animation production to include music releases, concerts, artist management, video content, and licensing, aiming to build an integrated IP business model. Their vision is to create a new high value-added business by combining sustained long-term licensing revenue structures from animation with K-pop's global fandom.


According to the content industry, as the global OTT market rapidly expands, competition to secure proprietary IP is intensifying, and content fusing animation with K-pop is emerging as a new growth engine. In this context, industry observers expect growing interest from global platforms in this project.


Suhoon Kim, CEO of SAMG Entertainment, commented, "In recent years, overseas demand for global animations featuring Korean culture has grown significantly. This project, developed over the past two years in partnership with SM Entertainment, represents a long-term initiative that brings together SAMG Entertainment's animation production capabilities and SM Entertainment's powerful global fandom to create an entirely new form of IP."


He added, "Through this project, we aim not only to achieve meaningful results in the global market but also to build a new business model spanning content, music, and licensing industries to generate a high value-added revenue structure."



This collaboration is expected to become a large-scale convergence content business targeting both global fandoms and content markets, leveraging a new IP that combines animation and K-pop.


This content was produced with the assistance of AI translation services.

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