SAMG Entertainment Expands "Catch! Teenieping" Universe into a Game with "Play Together" Collaboration
SAMG Entertainment is expanding the universe of its flagship intellectual property (IP) "Catch! Teenieping" into a global gaming platform. Through its second major collaboration with HAEGIN’s casual social game "Play Together," the company will introduce new storylines, mini-games, and exclusive content, aiming to broaden its connection with global users.
The global IP content company SAMG Entertainment announced on July 23rd that it will proceed with a second collaboration with HAEGIN’s "Play Together." In this collaboration, the new characters and universe from Season 6 of "Catch! Teenieping," subtitled "Princess Catch! Teenieping," are brought to life as gaming content.
The collaboration goes live on July 23rd with a main update and will be available in global regions excluding mainland China. The update supports a total of 13 languages, including Korean, English, Japanese, Simplified and Traditional Chinese, German, French, Spanish, Portuguese, Indonesian, Vietnamese, Thai, and Arabic.
The main event will run until August 5th, and the collaboration content will be accessible until July 22nd of next year.
This update introduces a new story quest based on "Princess Catch! Teenieping." Players are guided by Hachuping to a ballroom, where they experience a storyline facing a new entity, Eclipseping, alongside Chairwoman Dianaping. There are also repeatable missions, such as helping residents dress up with Saboonping and PonyPing, through which players can earn a variety of event rewards.
Additionally, interactive content such as an ice-breaking mini-game, treasure chest hunting, and a card collection event will be featured. By participating in the events, players can obtain limited-edition collaboration items like the Princess House, Dianaping Pet, and Princess Luminous Costume Set.
The newly added "Magic Mirror Workshop" allows players to craft furniture and items themed around Princess Teenieping.
SAMG Entertainment is pursuing a strategy to enhance its IP competitiveness through collaborations with a variety of platforms. Following its initial collaboration last year, SAMG Entertainment aims to enrich the "Catch! Teenieping" universe within the game and further broaden its global user base through this second collaboration.
An official from SAMG Entertainment stated, "The second collaboration with Play Together is a project designed to let players experience the universe and characters of 'Catch! Teenieping' in the game in even greater depth," adding, "We will continue to present the competitive edge of our IP contents in new ways through collaborations with various platforms."
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Through this second global collaboration with "Play Together," SAMG Entertainment is extending the universe of the "Catch! Teenieping" IP into gaming, aiming to grow its global fandom and strengthen the competitiveness of its content.
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