Challenges of New Releases and Profitability Improvement

"Cooperation with Line Games Possible"

Kakao Games, which has welcomed a new owner and new co-CEOs, is now moving to bolster its financial stability and strengthen its global business competitiveness. The company faces the challenge of improving profitability through the successful launches of the MMORPG "OdinQ" and the subculture title "Project C," both scheduled for release in the second half of this year.


Kakao Games Under New Ownership by LINE Yahoo: Challenges Ahead for New CEOs Kim Taehwan and Lee Siwoo View original image

On June 22, Kakao Games begins its dual leadership structure with co-CEOs Kim Taehwan and Lee Siwoo. On the morning of the same day, at an extraordinary general shareholders’ meeting, Kakao Games approved the appointment of Kim Taehwan, Vice President of LINE Games, and Lee Siwoo, Chief Business Officer (CBO) of Kakao Games, as inside directors.


CEO Kim has served in major executive roles in the gaming industry, including as Vice President at Nexon Korea and Nexon America. The company believes that his extensive experience in domestic and global business, global strategy planning, and new business development will contribute to Kakao Games’ global competitiveness and mid-to-long-term growth. CEO Lee, who has been serving as the company’s CBO, has contributed to expanding the company's growth base and is recognized as the right person to lead sustainable growth, given his deep understanding of the business structure and management issues.


Kakao Games recently experienced upheaval as its largest shareholder changed. On June 19, following a third-party allotment capital increase and the execution of a stock purchase agreement, LAAA Investment Limited Company became the largest shareholder with a 33.43% stake. LAAA Investment is a special purpose company (SPC) funded by LINE Yahoo. With the completion of the acquisition, Kakao's stake, which was previously the largest at 37.93%, has dropped to 14.68%.


Through this change in major shareholder, Kakao Games has secured a total of KRW 300 billion. Based on this, the company plans to enhance its financial stability and strengthen strategic investments for mid-to-long-term growth. The immediate challenge is to deliver results in marketing and game distribution targeting users of the LINE platform in Asian markets, particularly in Japan. The success of new releases scheduled for the second half of the year, such as "Project C," which is expected to launch simultaneously in Japan—the heart of subculture—and the highly anticipated "OdinQ," has become even more important.


Whether these new titles can break the streak of six consecutive quarters of losses is the main concern for shareholders. With a private equity fund participating as a financial investor (FI), there is pressure to quickly raise the stock value, as it will need to recover its investment within the maturity period. Kakao Games' share price, which once surpassed KRW 110,000 in 2011, recently dropped to around KRW 8,000 before recording a little over KRW 10,000 on this day. The "Kakao Games Shareholders’ Alliance," a group of minority shareholders, issued a statement calling for the presentation of concrete shareholder return policies, the establishment of an official communication channel with the alliance, and clarification regarding short selling and stock lending transactions. Additionally, the group demanded the disclosure of release schedules for key upcoming titles such as OdinQ, ArcheAge Chronicle, and Chrono Odyssey.



While there is speculation about a possible merger with LINE Games, such synergy appears difficult at present, given that LINE Games has fallen into complete capital erosion due to a string of unsuccessful new titles. Newly appointed Chief Financial Officer (CFO) Shin Kwonho stated in a Q&A session after the shareholders’ meeting, "Nothing has been decided regarding a merger, but, just as Kakao Games created 'Smminees' with SM Entertainment, there will be cooperation in business areas."


This content was produced with the assistance of AI translation services.

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