First Case of XR Glasses Support by Unity
Live Stream on Development Strategies Set for July 2

On June 17, Unity announced that it will officially support the wired XR glasses "Xreal Aura," which has newly joined the Google Android Extended Reality (XR) ecosystem.


Google 'Xreal Aura'. Provided by Unity

Google 'Xreal Aura'. Provided by Unity

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Xreal Aura is an XR glasses device that supports a variety of use cases, including gaming, entertainment, productivity, and enterprise applications. Developers can now use Unity to create content specifically for Xreal Aura or port existing XR content to the device. This marks the first time Unity has provided support for XR glasses.


The development experience for Xreal Aura is provided consistently with Galaxy XR. This enables developers to extend their existing workflows, tools, and content with minimal additional effort. Porting is also straightforward. Built on open standards such as OpenXR and Vulkan, Xreal Aura allows for smoother content porting from other XR platforms like Meta Quest.


This support includes six major feature updates: spatial entity support, improvements to the Space Warp user interface (UI), dimming control, puck trackpad input, XR hand capture, and more. However, Unity emphasized that developers should consider specific device characteristics, such as hands-first interaction, puck trackpad input, optical see-through displays, a relatively narrow field of view, and the lack of eye-tracking support.



Unity plans to introduce ways to develop games and applications (apps) using Unity in collaboration with Xreal and the Google Android XR team through a live stream on July 2.


This content was produced with the assistance of AI translation services.

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