Animation Subcommittee Meeting of the Cultural and Artistic Policy Advisory Committee

Choi Huyeong, Minister of Culture, Sports and Tourism, will convene the 3rd meeting of the Animation Subcommittee of the Cultural and Artistic Policy Advisory Committee on the afternoon of June 12 at the National Museum of Modern and Contemporary Art, Seoul. The meeting will address major issues in the animation industry and discuss the future direction of related policies.


This meeting will also share the current status of reviews on key policy tasks raised during the 1st and 2nd subcommittee meetings, as well as the direction for future implementation.

Choi Hwiyeong, Minister of Culture, Sports and Tourism. Ministry of Culture, Sports and Tourism

Choi Hwiyeong, Minister of Culture, Sports and Tourism. Ministry of Culture, Sports and Tourism

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Members of the Animation Subcommittee have previously presented a variety of opinions, including strengthening global competitiveness by expanding the consumer base, improving production support systems to reflect industry needs, the necessity of introducing a rebate-type incentive, establishing a performance-based support system, transitioning to artificial intelligence (AI) and fostering professional talent, and raising the status of the animation industry. The Ministry of Culture, Sports and Tourism stated that it is considering policies based on these field proposals to establish a foundation for the sustainable growth of the industry ecosystem.


This meeting will also discuss policy directions to respond to the rapidly changing industrial environment, such as the global expansion of online video services (OTT) and advances in AI technology. Participants are expected to exchange ideas on policy measures to ensure continued growth and a stable working foundation for on-site animation creators, for whom long-term expertise and collaboration are required from planning to production.



Minister Choi stated, "Animation is a key pillar of the visual content industry that expands the intellectual property (IP) of 'K-content' such as webtoons and games into the global market. Along with film, broadcast video, and new media, it is a core sector that completes our content ecosystem. Based on the diverse suggestions from the field, we will develop policies that the industry can truly feel, and actively support 'K-animation' so that it can create new growth opportunities."


This content was produced with the assistance of AI translation services.

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