Four Key Agendas: Global, IP, Finance, and Technology

Leading Experts in K-Fashion, Beauty, Gaming, and AI Gather

The Ministry of Culture, Sports and Tourism and the Korea Creative Content Agency announced on June 8 that they will host the "2026 Content Industry Forum" from June 17 to 19 at the CKL Stage in Gwanghwamun, Seoul. Under the theme "K-Content That Moves the World and Enriches the Economy," the forum will discuss a wide range of policy and industry issues related to the content industry.


Culture Ministry and KOCCA to Host "2026 Content Industry Forum" View original image

On the first day, Lee Sangbong, President of the Korea Fashion Designers Association, will speak on global expansion strategies for K-fashion and the modern reinterpretation of traditional culture. Song Hojun, Secretary General of the Amorepacific Foundation, will address the theme of sustainable growth directions in K-beauty.


In the global session, Professor Shin Hyeryeon of Myongji University will examine the shift in the game industry from mobile-centric to console and multiplatform ecosystems. Lee Yugyeom, Head of Distribution IP at Mound Media, will introduce strategies for expanding Korean popular music into overseas markets. Kim Namkyung, CEO of Maison Danha, will share experiences of venturing into international markets using traditional pattern IP.


The IP session will explore trends where content is combined with offline spaces to create new revenue models. Jeong Hyeonseop, Team Leader at Krafton, will discuss the potential for integrating game IP with urban spaces, exemplified by the "PUBG Seongsu" case. Kim Inha, Producer at CJ ENM, will present on cases of combining content with spatial production, focusing on "Transit Love."


The finance session will cover content investment trends and new investment models. Choi Yeonjin, analyst at The VC, will provide an outlook on the content investment market for this year. Shin Dongwon, Executive Director at DSC Investment, will introduce cases of investing in virtual idols such as Plave and QWER. Choi Yeonwoo, Head of Local Content at Disney+, will assess the attractiveness and limitations of the Korean broadcasting and video content market from an investor's perspective.


The technology session will address changes in the content industry led by the AI transformation. Kim Yuyeol, President of EBS, will present strategies for AI-driven innovation in broadcasting and the outcomes of public broadcasting experiments. Jang Hanyong, Director at NC, will discuss the potential for expanding game AI technology into other industries such as defense, healthcare, and robotics.



Yoo Hyunseok, Acting President of the Korea Creative Content Agency, stated, "We hope that the discussions at this forum will contribute to future policy development and help industry professionals devise effective business strategies."


This content was produced with the assistance of AI translation services.

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