Selvas AI, a Profitable AI Technology Specialist Company
[Asia Economy Reporter Hyungsoo Park] Hana Financial Investment analyzed on the 7th that attention should be paid to Selvas AI's voice technology.
Founded in 1999, Selvas AI has conducted research and development for 22 years in the HCI (Human Computer Interaction) field. It provides AI solutions such as speech recognition (STT),
speech synthesis (TTS), natural language processing, and handwriting recognition.
Choi Jae-ho, a researcher at Hana Financial Investment, said, "Through domain-specific data learning, it holds the highest domestic speech recognition rate of over 98%," and introduced it as "the absolute leader in voice technology, ranking first domestically with about 60% market share in speech synthesis technology."
He continued, "Selvas AI plans to apply voice technology, a core technology for interactive communication, to virtual humans within the metaverse worldview," emphasizing, "While most domestic AI companies are recording operating losses, Selvas AI expects to achieve its best-ever performance this year."
He said, "The reason to pay attention to the highly undervalued Selvas AI is that an absolute valuation and stock price re-rating are needed at this point."
Additionally, he emphasized, "With the acceleration of digitalization, unmanned technology has become a core trend, and Selvas AI's high growth is expected," adding, "Since 2019, Selvas AI has been commercializing AI solutions optimized for unmanned technology through R&D of AI convergence products based on voice technology starting early this year."
Researcher Choi said, "With the metaverse mega trend, the activities and influence of virtual humans are increasing," and added, "As various virtual influencers such as AI idols, actors, and YouTubers emerge, interactive communication using voice technology is essential for real-time, realistic interaction."
He emphasized, "It is understood that Selvas AI is discussing strategic partnerships with blockchain-based metaverse platform companies for the purpose of utilizing voice recognition and synthesis AI technologies for metaverse characters related to virtual humans."
He also expected, "It will take the form of supporting real-time voice communication or providing voice technology to characters within the metaverse platform, rather than real-time comment communication with existing virtual humans."
He said, "The capabilities of various game engine-based virtual humans, comprehensive entertainment, visual effects (VFX·CG), and planning, production, distribution, and technology will come together to create various synergies."
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