Spent 88 Trillion Won on Mobile Games Worldwide... Korea's No.1 Download is 'Among Us'
[Asia Economy Reporter Buaeri] Due to the impact of the novel coronavirus infection (COVID-19), the global mobile game market recorded a record high with 53 billion game downloads and consumer spending of $81 billion (88.452 trillion KRW).
Mobile data analytics platform App Annie announced the "2020 Global Mobile Game Market Summary" on the 14th. According to App Annie, the top global mobile game download rankings were 1st place "Free Fire" and 2nd place "Subway Surfers." "Among Us" ranked 3rd.
"Battlegrounds Mobile" appeared in three categories: 4th in download ranking, 7th in consumer spending ranking, and 1st in monthly active users (MAU) ranking.
In South Korea, "Among Us" took 1st place in mobile game downloads. "KartRider Rush Plus," "FIFA Mobile," "StoneAge World," and "Genshin" followed, ranking 2nd through 5th.
In consumer spending, "Lineage 2M" ranked 1st, and "Lineage M" ranked 2nd. "Rise of Kingdoms" was 3rd, and "V4" was 4th. Newly released games this year, "AFK Arena," "Baram-ui Nara: Yeon," and "MU Archangel," ranked 6th, 7th, and 10th respectively.
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An App Annie official stated, "This year, due to COVID-19, social connections were possible through mobile, so games with social features such as chat, friend invitations, and multiplayer modes showed remarkable growth," adding, "Mobile games will continue to grow in their role as cultural and social spaces, increasing their influence across everyday life."
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